Hold it right there, mate. |
Chest is the eleventh episode of the third season of Bluey.
Synopsis[2]
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Dad decides to teach Bluey how to play chess, but Mum thinks Bluey is still too young. When Bingo joins in, the kids make up their own version with their own rules.
Now the chess lesson turns into Bluey and Bingo playing with prawns, pom-pom elves and castleheads until Dad tries to teach them a move and takes Bingo’s favourite horsey Gallahop.
Bluey vows revenge but she has no way to beat Dad. So, she appeals to Mum who reminds Dad that there is plenty of time to work on the kids’ heads, but for now he should just be happy to work on their hearts.
Episode Recap
Warning Spoilers!
Bandit has decided to introduce Bluey to the world of chess (or how Bluey calls it, chest). Chilli voices her concerns that the game would be a bit too complex for her age (she confirms she's six, almost seven), so Bandit reckons now is the appropriate time for Bluey to learn chess. Soon, in comes Bingo; while she may be five, the game would be too complex for her. Bingo is initially unhappy, though Bluey offers her sister to help. Soon afterward, Bingo asks where the dice is (not knowing chess is turn-based).
Bandit introduces the pieces of chess to the duo; the pawns ("the little ball guys"/"prawns" according to Bingo), (Bluey and Bingo add in Chareval and Bonny Bom Bom though Bandit puts the two figures away,) the knight (the "horsey!"/"Gallahop"/"Daughter of Gallahop"; also Bluey thinks the knight sits on the horsey), and the rook ("Castlehead"; Bingo says castles can't move); also the bishops ("pom-pom elves"). Bluey reaffirms that Bingo is on her team, dividing her half of the grid visibly into two. Bandit makes his first move, though is continually impeded and frustrated by Bluey and Bingo's new rules. Bluey realises that there is one "wedding cake head" and "queen lady", who turn out to be the two important pieces in the game, the king and queen. Bluey willingly swaps her queen for Bingo's king, thus Bandit has to copy too.
Bandit says that the king is the most important piece, though Chilli, popping by, shows that the queen is the most important piece due to her ability to move any distance on the grid, in any direction (compared to the king who moves only one square). Meanwhile, Bingo has traversed off with her queen and now behind Bandit's bottom, taking her queen to a nice picnic. However, Bandit catches her and resets the board. It's now Bluey's turn, but she moves her pawn from C2 to D3, an illegal move. She then moves it to C4 after being told to only move pawns forward. Meanwhile, Bingo gets a turn, moving both Gallahop (G1-F6) and a pawn (G2-F7 and occupying a pawn already present). Bingo states the reason for this is so Boulderkiss could visit Ms. Shinyhead, for they're both friends. However, Bluey says they're indeed friends, little prawns even (so they can go to Kindy together), though Bandit immediately removes the knight on F6 with a pawn.
Bluey initially thinks that Gallahop would start back at his starting position, but Bandit says Gallahop is dead. Bingo is shocked, though Chilli reassures her that he is not dead. Bluey moves Daughter of Gallahop from B1 to A3, though Bandit counters with a bishop from F8. Bluey starts to play aggressively, moving a pawn from C4 to C5, and another from A2 to A3, but Bandit, showing that she needs to protect her pieces, dispatches of both pawns in a matter of seconds with the bishop he played earlier. Bluey moves her queen all the way to the other end of the board, taking out Bandit's queen, but he takes Bluey's queen out using his king.
With a call from Bluey asking her how exactly to beat Bandit, Chilli, giving a bowl to Bingo (the little Red Heeler had coupled all the pieces removed from active play into a pool party), decides to show her how to beat him in four moves: she moves the bishop from F1 to A6, taking out a pawn, then the rook from A1 to C1, taking out the bishop, moving the pawn on F7 to F8, promoting it to a queen, and moving the piece already on F2 to F4, checkmating Bandit. Using the game of chess as a metaphor, she tells the kids a valuable life lesson: the kids may be little prawns, but they'll be queens one day, and she won't always be there to protect them - the kids would have to look out for themselves, but right now, she'll do anything she can do now to help them.
Appearances
Characters
Trivia
- This is the first episode since Yoga Ball to confirm Bluey's age. She is still six but claims she is about to turn seven. It's possible that this episode, and Pass the Parcel, which is when she has her seventh birthday, take place before Baby Race and Christmas Swim.
- In the episode, Chilli refers to Bandit as 'Deep Blue'. Deep Blue was the first purpose-built chess computer to defeat a reigning chess world champion, specifically Russian grandmaster Garry Kasparov, under standard tournament controls. Deep Blue's victory is considered a landmark in the development of artificial intelligence.
- This is the fourth episode of the series to only take place in one location.
- The first episode to do this was Sticky Gecko, the second was Dunny, and the third episode to do this was Unicorse.
- When this episode aired on Disney Channel in the US, it was paired with Omelette and Pass the Parcel.
- Long Dog: This long dog is dark brown, it is located in a painting on the wall behind the girls. It is visible whenever the girls are shown facing the camera.
- Interestingly, in the next episode, this painting is visible again, this time with a bird where the long dog previously was.
- Chess moves in the episode, listed turn-by-turn and excluding demonstrations:
- First Game
- Bandit moves a pawn from A7 to A6.
- Bluey swaps her queen for Bingo's king.
- Bandit follows.
- Bingo takes her queen on a royal picnic journey on Bandit's bottom.
- Reset
Bluey moves a pawn from C2 to D3.- Bluey moves a pawn from D3 to C4.
- Bingo moves a knight, Gallahop, from G1 to F6, and a pawn from G2 to F7, which had already been occupied by Bandit's pawn (she doesn't remove his pawn from the board) However...
- Bandit moves the pawn on E7 to F6, eliminating Gallahop.
- Bluey moves a knight, Daughter of Gallahop, from B1 to A3.
- Bandit moves the bishop on F8 to A3, eliminating Daughter of Gallahop and leaving the girls knightless.
- Bluey moves a pawn from C4 to C5 seemingly out of desperation.
- Bandit moves the bishop in A3 to B2, eliminating the pawn.
- Bluey moves a pawn from A2 to A3.
- Bandit moves the bishop on B2 to C1, eliminating Bluey's defenceless bishop.
- Bluey, inspired by Chilli's suggestion to move her queen, does so all the way from E1 to E7, eliminating the pawn on that space.
- Bandit, taking advantage of utter lack of defence, moves his king on D8 to E7, eliminating Bluey's queen.
- Chilli Takes Control
- Chilli moves the bishop on F1 to A6, eliminating Bandit's pawn.
- Bandit moves the pawn on B7 to A6, eliminating Chilli's last bishop.
- Chilli moves the rook on A1 to C1, eliminating one of Bandit's bishops.
- Bandit moves a pawn from D7 to D5.
- Chilli moves the pawn on F7 to F8, promoting it to a queen.
- Bandit moves his king from E7 to F8, eliminating Chilli's queen.
- Chilli moves a pawn from F2 to F4.
- Bandit moves a bishop from C7 to G4, checkmating Chilli and ending the game.
- First Game