Chest is the eleventh episode of Season Three of Bluey.
Synopsis[2]
Dad tries to teach Bluey how to play chess, but Mum thinks she is still too young. When Bingo joins in, the kids make up their own rules, but they still can’t beat Dad.
Dad decides to teach Bluey how to play chess, but Mum thinks Bluey is still too young. When Bingo joins in, the kids make up their own version with their own rules.
Now the chess lesson turns into Bluey and Bingo playing with prawns, pom-pom elves and castleheads until Dad tries to teach them a move and takes Bingo’s favourite horsey Gallahop.
Bluey vows revenge but she has no way to beat Dad. So, she appeals to Mum who reminds Dad that there is plenty of time to work on the kids’ heads, but for now he should just be happy to work on their hearts.
Episode Recap
Warning Spoilers!
Bandit decides to teach Bluey how to play Chess, but Bluey doesn't understand the name and calls it "Chest". Bluey believes it's like Checkers, Bandit tells her yes, but a lot harder and Chilli believes it's a bit old for Bluey. Bandit asks how old she is and Bluey asks her father if he doesn't know the age of his own daughter, Bandit tells her that he thinks he knows, but to tell him, so Bluey tells him that she's 6 (almost 7), and Bandit thinks she is old enough. Chilli asks Bandit why he wants to teach Bluey how to play Chess, to which Bandit says that smart people play Chess. Bingo arrives, asks if she can play, and Bluey tells Bandit that Bingo's 5. Bandit tells Bingo that maybe she is not old enough for Chess, but that she can watch them play. Bingo gets sad but Bluey tells her that she can help her and Chilli considers Bluey's action cute. Bingo gets happy and thanks Bluey. Bandit sets up the board and Bingo asks where the dice is (without knowing that there are no dice in Chess), which makes Bandit make a "Please" face.
With the board ready, Bandit takes the black pieces and the girls the white pieces. Bandit proceeds to teach Bluey and Bingo the pieces: The Pawns (which the girls call "Little ball guys"/"Prawns"), Bandit tells Bluey and Bingo that pawns move one square forward, that they can move two squares on the first turn and that they trap diagonally. girls are confused by the instructions, so Bandit tells them not to worry and proceeds to show them the next piece. But then Bandit sees that the girls put a figurine and asks them who is the figurine. Bingo tells him that he's Charlevol, Bluey puts another figurine and says that she's Bonny Bom Bom. Bandit grabs Charlevol and Bonny Bom Bom and says that they aren't invited, which saddens Bluey and Bingo, but they both get excited when they see the Knight (which they call "Horsey").
Bandit tells the girls the names of the Knights, but the girls insist that they're "Horseys" and the Knights sit on the "Horseys". Chilli makes a joke to Bandit that he said smart people played Chess and Bandit tells them to call the Knights whatever they want, so Bingo calls her Knight "Gallahop" and Bluey calls her Knight "Daughter of Gallahop". Bandit shows the girls that the Knights moves by jumping in an "L" shape and Bluey says that "Horseys" love jumping.
Bingo sees the Rook (which she calls "Castlehead"), Bandit tells her that its name is Rook, but Bingo decides to call it "Castlehead". Bandit accepts and shows the girls that the Rook moves in a straight line, Bingo says that the castles don't move and thinks that Chess is confusing. Bandit suggests she go colouring, but Bluey hugs Bingo and tells Bandit that she's on her team, so Bandit accepts and the game begins.
Bandit moves his Pawn from A7 to A6 and tells Bluey that it's her turn. Bingo complains that she wants her own team and Bandit tells her that it's only the White team and the Black team, so maybe she can only watch, much to Bingo's sadness. Feeling bad for Bingo, Bluey decides to divide her team into half so that they both have a team. Bluey mentions that there're two Rooks, two Knights and two Bishops (which she calls "Pom Pom Elves"), Bandit tells her that they're called Bishops and Bluey tells Bingo that there are also a lot of Pawns. Bingo thanks Bluey, while Chilli congratulates Bluey, Bandit tries to tell the girls that they can't be do that, but Chilli tells him to let it go, calling him "Deep Blue".
Then Bluey notices the Queen (whom she calls "Crown Lady") and Bingo notices the King (whom she calls "Wedding Cake Head"), so Bandit tells them that they're the King and the Queen. The sisters get excited to hear that and Bingo asks Bluey if she can have the Queen, Bluey gets sad, but she accepts and takes the King, Bandit tries to tell the girls that it can't be done, but he decides to forget it and switch his King and Queen from place. Bingo asks Bluey if she is happy with the King, to which Bluey says that she's okay, but she still feels sad. Bandit tells Bluey not to be sad, and that the King is the most important piece on the board. Chilli questions that, and Bandit tells her it's true. Chilli makes fun of him saying that the King can only move one square at a time while the Queen can move as many squares as she wants, Bandit makes Chilli leave and notices that Bingo is gone, then notices that she is playing with her Queen at his bottom. Bandit catches her and and continues the game.
Bandit tells Bluey it's her turn and she moves her pawn, but moves it from C2 to D3. Bandit tells her it can't and Bluey moves it to C4. Bandit says it's his turn, but Bingo declares it's her turn and moves her Knight and a Pawn to F6 and F7 respectively (with F7 occupied by Bandit's pawn). Bandit tells her that she can't move that much and that she can't move two pieces at once. Bingo says that she did that because then Boulderkiss could visit Ms. Shinyhead, for they're both friends. Bluey says they're indeed friends, the little "prawns" too, so they can go to Kindy together.
Bandit then continues the game and immediately eliminates the knight on F6 with a pawn. Bluey initially thinks that Gallahop would start back at her starting position, but Bandit says Gallahop is dead. Bingo is shocked, though Chilli reassures her that she is not dead. Bluey moves Daughter of Gallahop from B1 to A3, though Bandit counters with a bishop from F8. Bluey starts to play aggressively, moving a pawn from C4 to C5, and another from A2 to A3. Bandit, showing that she needs to protect her pieces, dispatches of both pawns in a matter of seconds with the bishop he played earlier. Bluey moves her queen all the way to the other end of the board, taking out Bandit's queen, but he takes Bluey's queen out using his king. Bandit makes fun of Chilli saying that it was the King who did the honours.
With a call from Bluey asking her how exactly to beat Bandit, Chilli, giving a bowl to Bingo (the little Red Heeler had coupled all the pieces removed from active play into a pool party), decides to show her how to beat him in four moves: she moves the bishop from F1 to A6, taking out a pawn, then the rook from A1 to C1, taking out the bishop, moving the pawn on F7 to F8, promoting it to a queen, and moving the piece already on F2 to F4, checkmating Bandit. Using the game of chess as a metaphor, she tells the kids a valuable life lesson: the kids may be little prawns, but they'll be queens one day, and she won't always be there to protect them - the kids would have to look out for themselves, but right now, she'll do anything she can do now to help them.
Appearances
Characters
Trivia
- This is the first episode since Yoga Ball to confirm Bluey's age. She is still six but claims she is about to turn seven. It's possible that this episode, and Pass the Parcel, which is when she has her seventh birthday, take place before Baby Race and Christmas Swim.
- In the episode, Chilli refers to Bandit as 'Deep Blue'. Deep Blue was the first purpose-built chess computer to defeat a reigning chess world champion, specifically Russian grandmaster Garry Kasparov, under standard tournament controls. Deep Blue's victory is considered a landmark in the development of artificial intelligence.
- This is the fourth episode of the series to only take place in one location.
- The first episode to do this was Sticky Gecko, the second was Dunny, and the third episode to do this was Unicorse.
- When this episode aired on Disney Channel in the US, it was paired with Omelette and Pass the Parcel.
- Long Dog: This long dog is dark brown, it is located in a painting on the wall behind the girls. It is visible whenever the girls are shown facing the camera.
- Interestingly, in the next episode, this painting is visible again, this time with a bird where the long dog previously was.
- Chess moves in the episode, listed turn-by-turn and excluding demonstrations:
- First Game
- Bandit moves a pawn from A7 to A6.
- Bluey swaps her queen for Bingo's king.
- Bandit follows.
- Bingo takes her queen on a royal picnic journey on Bandit's bottom.
- Reset
Bluey moves a pawn from C2 to D3.- Bluey moves a pawn from D3 to C4.
- Bingo moves a knight, Gallahop, from G1 to F6, and a pawn from G2 to F7, which had already been occupied by Bandit's pawn (she doesn't remove his pawn from the board) However...
- Bandit moves the pawn on E7 to F6, eliminating Gallahop.
- Bluey moves a knight, Daughter of Gallahop, from B1 to A3.
- Bandit moves the bishop on F8 to A3, eliminating Daughter of Gallahop and leaving the girls knightless.
- Bluey moves a pawn from C4 to C5 seemingly out of desperation.
- Bandit moves the bishop in A3 to B2, eliminating the pawn.
- Bluey moves a pawn from A2 to A3.
- Bandit moves the bishop on B2 to C1, eliminating Bluey's defenceless bishop.
- Bluey, inspired by Chilli's suggestion to move her queen, does so all the way from E1 to E7, eliminating the pawn on that space.
- Bandit, taking advantage of utter lack of defence, moves his king on D8 to E7, eliminating Bluey's queen.
- Chilli Takes Control
- Chilli moves the bishop on F1 to A6, eliminating Bandit's pawn.
- Bandit moves the pawn on B7 to A6, eliminating Chilli's last bishop.
- Chilli moves the rook on A1 to C1, eliminating one of Bandit's bishops.
- Bandit moves a pawn from D7 to D5.
- Chilli moves the pawn on F7 to F8, promoting it to a queen.
- Bandit moves his king from E7 to F8, eliminating Chilli's queen.
- Chilli moves a pawn from F2 to F4.
- Bandit moves a bishop from C7 to G4, checkmating Chilli and ending the game.
- First Game