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Behind Bluey is a Bluey-themed podcast series created by, and starring, Joe Brumm and members of Ludo Studio, produced exclusively for ABC Listen. The podcast provides behind-the-scenes details on the production of individual episodes, with the first episode discussing Season Three's Cubby.
Episodes of Behind Bluey are released shortly after the premiere of each episode on ABC. A disclaimer appears before each episode, warning the viewer of adult content and spoilers.
Description[]
Ever wondered how an episode of Bluey, the #1 Australian children's TV show, is made? Join Bluey creator and showrunner Joe Brumm and members of the design, animation and production team as they talk shop about what goes into making the global phenomena.
Behind Bluey is a rare opportunity for super fans, parents / carers and screen professionals to hear directly from some of the key Bluey creatives. They share warts-and-all stories of the screen craft and how they make each episode super special.
Each podcast episode is full of spoilers, so make sure to check the TV episode on ABC iview before pressing play, exclusively on ABC listen.
Producer and editor: Emma Gibbs Audio engineer: Dylan Prins Head of ABC Children's: Libbie Doherty
(4:00) Joe was reading about the "right size house" for kids - you want cross paths with them regularly, and a large house can work against that. He notes that it was a challenge not to make the episode preachy on this point.
(3:20) In the first draft of the plot, Bandit was going to be a harried architect, desperately trying to keep up with the changing demands of his clients-- Bingo kept bringing home more babies.
(7:50) Claire wrote a great deal of dialogue for Chilli, almost all of which was cut.
(20:35) They needed to animate a game of Cricket, and they didn't want to re-use the cricket animation they'd previously been re-using - but also, it was going to be a minor part of the episode. So they intentionally storyboarded the most boring parts of a cricket match.
(24:30) Richard notes that the prevalence of tennis balls, particularly in season 1, was due to set dressing. When they couldn't think of a prop to place to make the house feel lived in, they'd use a tennis ball.
(13:30) Costa notes that the disco ball fishing gnome room started out with just gnomes, and they kept adding details at every step of art production.
(16:30) It was difficult getting the scale right - the cubby mansion had to feel endless, and has to be big enough for Bandit to squeeze in, but it's also constantly being compared to Chilli.
(23:30) They like to make the spaces "lived in" - for example, the junk under the couch cushions.
(30:00) Weekly "spotting session" where they meet with creatives. Work with Jazz, and another composer about a third of the time. Shouted out to violinist Yuko Snell, who has played on "pretty much" every episode of Bluey, and Joe Roberts, who plays "all the woodwinds". He notes that they are idiosyncratic performers, which lends the show a "unique texture".
(36:00) Very different approach than usual. Joe Brumm wanted a very "fable-like" approach, where most episodes are taking a "perspective" approach, e.g. how would this feel to a six-year-old. In this episode, particularly the first act, the music kind of takes the place of the narrator.
"Stickbird" takes place during the same holiday depicted in "Relax" but isn't a direct sequel to it.
The inspiration for this episode came from a real-life event with his daughter.
This was also inspired by the notes he had received while doing the show, which may had been reflected within Bandit's blank expressions throughout the episode.
Bingo's line, "They're [referring to Cookie and herfriends] my rivals", is inspired by his daughter's line, "I want [the people who destroyed her Stickbird] to explode". This was changed for the episode proper.
Had voiced concerns about the "when you put something out into the world, it's no longer yours, really" line, citing that it was a stark departure to what's usually written.
This episode is inspired by a real-life dilemma that happens to kids, where two best friends would find themselves at odds when a third friend joins in.
The titular game is based on his child playing the game at school.
Has states his favourite line is Rusty's quad-bike line.
Mentions an episode idea titled "Red Rover" - younger Bandit and his brothers would play the game, but Stripe is hesitant. The game was banned in real-life schools due to injuries, and out of concern that the audience would presumably imitate it, scrapped it. The younger Bandit and Bros. story became "Fairytale" while the general idea for "Red Rover" became "Cricket"